- Generally my main bus consists of iron plate, copper plate, and coal. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. - Split off iron in two places (for throughput), and a half-belt of green circuits. Two science packs made efficiently and traveling together on the same belt! The following is a split-off off a 4-wide bus. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Mister's Bar and Lanes. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. The balancers/taps get very large above 4 since your next logical jump is 8. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. Flensburg, Hamburg The bottleneck in this balancer is that the two middle belts only get input from one splitter. Balancers that are input balanced take evenly from all input belts/belt lanes. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. All production. it really stacks up over the 5/6 process steps to make a rocket. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Other times, this is not an option. It will just depend on you on which design you would do as long as the conveyor belt is included. by MobRules Thu Jan 10, 2019 5:12 am, Post Plastic x1 (recommend x2) Batteries x1. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. Rust game file size: How big is the download. I think this would be adequate: Oh, I already have blue belts. How many main bus lines do you generally use? The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. So I'm starting of a new factorio game, planning on making my first rocket in this game. - Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. To have all the information in the palm of your hand download our mobile app for free! Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Universal balancers solve this issue by having the back-looping built in. When logistic robots are available one might start moving some items by robots instead of using the bus. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. Espaol - Latinoamrica (Spanish - Latin America). Oldenburg, Hamburg Search reviews. We have located 2 bus terminals and one bus stop in Hamburg. But hey, if it can give you some form of advantage, then why not try to do it? - Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. That means that a splitter can be used to put an equal amount of items on two belts. Make sure the empty side is across from the inserter! I kinda disagree on steel. This item has been removed from the community because it violates Steam Community & Content Guidelines. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Post all other topics which do not belong to any other category. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. Place inserters as per screenshot -- only inserters need long-arms. For more main bus blueprint design options, click here. by RLS0812 Thu Jan 31, 2019 3:22 am, Post The Steam Community of Rust shared some insights on how to design and build your main bus. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. This item will only be visible to you, admins, and anyone marked as a creator. Most basic science is done and I reworked it to start pushing towards beacon based systems. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. There are numerous main bus blueprint designs you can choose from and use when in a match. (As shown). To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. there is even enough iron left for "buildy things" (belts, etc). It is only visible to you. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Incredibly helpful, thanks for the effort. There's a lot to consider when building a main bus. - The orientation of and how wide the players monitor is also plays a role in this decision. Therefore, I usually go down to two. Now red belt can span 6 tiles, which is pretty good for parts of the bus. - The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. You'll get more benefit from your modules if you prioritize using them for more expensive things first. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Look into what products use your resources and how many of those resources you can produce. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. I've never been a fan of the central bus. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. This is fixed by adding more furnace/mine set ups to keep production high. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Press J to jump to the feed. Alternatively, one can make split-off setups without priority splitters. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Sharing makes us all stronger and more inspired to come up with new ideas! Now red belt can span 6 tiles, which is pretty good for parts of the bus. Hamburg, Skopje Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. Hamburg, Pristina 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. - - by astroshak Thu Jan 10, 2019 2:08 am, Post through links on our site, we may earn an affiliate commission. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Hamburg, Flensburg Groningen, Hamburg Neatness matters! Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. There is no real right answer just whatever works best for your set up. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. Hamburg, Frankfurt One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Universal balancers can be throughput limited. Frankfurt (Airport), Hamburg The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. And instead of rebalancing you can use priority splitters. by Trebor Thu Jan 10, 2019 5:14 am, Post http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. 3 is not wise since it is hard to tap properly and rebalance. Makes doing blue science and rockets later easier as well. - and our Re: How many main bus lines do you generally use? When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Kharkiv, Hamburg So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Munich, Hamburg Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. EDIT: Here is an example of what I call a stage 2 "starter" base. For the belt close to the assembler, split off half a lane of iron plates. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Place these one tile away from the Red Science output belt. Assembly lines are best placed so that they run perpendicular to the Main Bus. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Copenhagen, Hamburg And instead of rebalancing you can use priority splitters. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Hamburg, Giessen 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces.
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