What is the best doctrine? 20 Aug 2021 This means that (land) equipment with 80% reliability will get boosted to 84% (80 1.05). Last edited on 22 February 2023, at 19:20, Damage to Enemy Garrisons in our states occupied by the enemy, Resistance Growth Speed in our states occupied by the enemy, https://hoi4.paradoxwikis.com/index.php?title=Land_doctrine&oldid=60445, Play And there is the exploitation of the breakthrough, which mobile warfare helps the most with. This page was last edited on 7 January 2023, at 16:37. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. Just open the division designer and compare the Supply Use stat before and after adding the company, then decide if it's worth it. Base time to research this technology is 85 days. Production Cost: 4.0. Locking at all stats you only really get org and breaktrough (a lithe speed and some minor other things as well but nowhere u can find attack bonuses). This cost may be modified by spirits, advisors, and special bonuses from focuses, events, or decisions. Requirements. You're air doctrine choices air incorrect in fighting a superior enemy. She is a member of the Philippine Institute of Certified Public Accountants and the Integrated Bar of the Philippines. A Centralized Fire Control system allows all calls for artillery support to be evaluated in one location, and if needed, a division's entire firepower to be concentrated on a target rather than a unit only being able to request fire from the artillery assigned to them. Create an account to follow your favorite communities and start taking part in conversations. Infantry can be used in many ways, from landing groups to garrisons to combat line units. Shares: 300. hoi4 dispersed vs integrated supportwilliam paterson university application fee waiver. Best for close air support. Our manpower is precious, bullets are cheap. The Pacific, the Mediterranean, and the English . Of course, if you have no fighters, putting AA in every division on the front line may be your only option. Armor, Infantry, and Support units working together in well organized teams are far more effective than the same forces used separately. The choices are more obvious once youve set your plans to production. New comments cannot be posted and votes cannot be cast. HoI4, otoh, I've played like 3-4 games and am just sick of it. The higher a division's XP gets, the more the average will be reduced by casualties (since replacements are always green). Therefore using mass assault doctrine as Soviet Union is a waste. Therefore this is the best choice for winning land battles. This way, the bonus attacks from integrated is non-effective and the loss of organization is diluted through the larger amount of regular battalions. The second split will let you pick between Air-land battle for combined arms warfare, or Shock and Awe historically used by United States long after WW2 (particularly the Gulf War and Iraq War), which keeps the majority of your focus on ground-based firepower. Support companies technology unlocks and enhance support battalions. Chose integrated support if your divisions contains 5 support companies. I'm wanting to know what the community considers is better when going down this path. wouldnt it be best to pick blitzkrieg instead of mobile infantry, to get the absolute most out of your tanks? Since artillery uses a lot of supplies, divisions with multiple artillery of any type (line/support/self-propelled) are the first place to look. Engineers provide a movement bonus in forest, jungle, marsh, and rivers. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. This means there is a 50% chance that a division will have reinforced the battle within 35 hours. So, the tooltips are obscuring the mechanics. Valve Corporation. So, it can be worth adding them to a small number of elite divisions. Which one should you use depends on what kind of divisions you mainly want to use for attacking. So, if you run 40 width divisions, the extra ORG isn't that useful, and you have far more line ART than support ART (or at least I will against the AI). This website uses cookies. The 1918 available technology Support Equipment is the basis for the research of all support battalions. However, the game modifies the Initiative by 0.25, meaning that 20% Initiative adds 5% to the reinforcement chance - thus, there is a 12% chance for the division to reinforce every hour. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. Short of being overwhelmingly superior along the entire front, this involves weakening parts of your front line to concentrate troops where needed rather than trying to be strong everywhere. You should not only take into account your infantry divisions here if you have support artillery also in your other division types. Of course you will be missing the bombing bonuses. HoI4 No Step Back Templates Guide: Multiplayer Templates for. Perfect weapons are overrated, a large number of good enough weapons is the path to victory. This tree focuses on mobile mechanized and armored units and is the starting German doctrine tree. I feel like Integrated is the safer option, but the thing that's weird with Integrated Support is both techs together give +50% soft and +20 organization, but (at least for organization) it doesn't go up by that amount. If a breakthrough can be achieved it must be exploited strongly as possible: A vast offensive pushing through enemy lines as deeply as possible will render the defense of their front more difficult, impossible, or irrelevant. Its Superior Firepower. Totally focused on bombers and destruction. With the ground forces already operating in combined arms formations, AirLand Battle now also emphasizes close coordination between land forces and air forces, merging the Air and Land battlefields into a seamless whole. old cass tech high school photos idb staff salary structure These provide two bonuses. This doctrine focuses on throwing shells, not men, at the enemy. earnest partners smid cap core fund founders class. Dispersed Industry vs Concentrated Industry Guide 2022 - NO STEP BACK HEARTS OF IRON 4The comments section of this video is going to be so fun.--Contents of this video--00:00 - Intro/TLDR.00:54 - How Test 1 is Conducted.03:06 - Streamlined Line vs Flexible Line.09:02 - Dispersed Industry vs Concentrated Industry.11:07 - How Test 2 is Conducted.13:10 - Switching Lines Using Dispersed Industry or Concentrated Industry.15:11 - Advantages/Disadvantages of Dispersed Industry.16:28 - Advantages/Disadvantages of Concentrated Industry.17:23 - Recap/ When to use which.19:42 - Outro/1000 Subscriber Special Plan.Discord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc The starting doctrine tree for the USSR and China. Dispersed Support or Integrated Support? Land doctrine allows a nation to specialize the way its army conducts land warfare. An overrun unit is destroyed. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). However, with enough reserves and the right organization, an offensive could be continued to a much greater depth with devastating results to the enemy. The key to any military action is overwhelming local superiority. It works well with artillery, support companies, and air superiority. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. From an XP perspective, however, each soldier is worth more XP in a smaller division. This item has been removed from the community because it violates Steam Community & Content Guidelines. For example, a tank in the superior firepower doctrine (L&L) has a total soft attack bonus of 20% (0%[army] + 10%[frontline battalion] + 10%[tank battalion] + 0% [equipment bonus]). Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. Good for both offense and defense. https://hoi4.paradoxwikis.com/index.php?title=Support_companies_technology&oldid=58363, Play However, one of the best strategies in HOI4 is to coordinate your paratroopers with any existing forces on the ground. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. This item has been removed from the community because it violates Steam Community & Content Guidelines. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. They provide a constant defense bonus in forest, jungle, hills, marsh, rivers, and forts. - Added Stanley Baldwin (thanks to tom_jones for base artwork!) High entrenchment bonuses. If we are unable to launch an attack to remove an enemy position it must nonetheless be subjected to constant minor attacks which will cause losses and prevent the enemy from launching attacks of their own. Recovery on artillery? An even greater focus on Motorized troops. Armor and motorized/mechanized units will have the largest gains in this tree. Answer (1 of 2): In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. For example, the tier 2 towed AA has enough piercing to negate the armor value of tier 1 medium tanks. Hearts of Iron 4 New supply system. It is possible to see the achievements sorted by the percentage of users that . Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. Otro sitio realizado con hoi4 dispersed vs integrated support As for dispersed versus integrated, integrated is going to be better 99% of the time. Our forces are now trained to bypass and isolate enemy strongpoints to a much greater depth, ideally our assault forces should not stop until they reach the enemy's rear areas and their forces are completely cut off. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. It is possible that, on the defensive, our troops may be caught in a pocket. So, it's Desperate Defense and Mass Assault for everyone! I just dont think its effective as it is listed as either. With a strong focus on carriers and their support, no enemy will be outside our reach, whether on land or at sea. How you Gary sits at the keys and manages the game. hoi4 dispersed vs integrated supportcasket interior liningcasket interior lining Upgrading engineers increases the entrenchment bonus and adds additional attack and defense bonuses in forts (II), rivers (III) and urban environments (IV). Recovery on artillery? other nations going for tanks could and should still pick mobile infantry. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. You must log in or register to reply here. Of course, that would require all divisions using tanks of that design to have a maintenance company. Several key nations - notably the United Kingdom, United States, Japan, and Italy - rely on their navies to project power and keep enemy troops from their shores. This could be thought of as the traditional doctrine tree, and is the starting tree for the British Commonwealth, France, Italy, Japan, and Poland. This tree focuses on mobile mechanized and armored units and is the starting German doctrine tree. Superior firepowers integrated supports give bonuses to support companies,whereas the other gives bonuses to line artillery.So I guess if you want to do artillery only.. Hmmm Mass Assault sounds good but Idk what kind of divisions to make with it. All rights reserved. Even better when you mostly agree but find nice little tidbits to tweak your armies. The Strategic Bombing mission is used against targets on the map, not units. It adds to fighter dectection which means that without building radar, your fighters are more likely to engage in 2 on 1 fights against enemy aircraft even when out numbered and thus inflicting at least a 3:1 kill loss ratio in your favor against a superior enemy. The first split offers a choice between improving support companies or focusing on line artillery. This support company is not intended for the front lines, or any combat really. They do nothing against strategic bombers (they fly too high), so adding AA to garrisons will not help protect industry. Rather than launching a grand assault across the entire front, it can be much more effective to concentrate the strike on only one, or a few, points of the enemy line and achieve a breakthrough there. Typically, I say go right on Grand Battleplan and also for Superior Firepower, UNLESS your main combat line is a 7/2 or a 14/4 Infantry Unit. Integrated Support are indispensable if using lots of support companies. Engineers also increase division defense and soft attack, but not as much as an infantry battalion. Recovery on artillery? This is added to the commander's skill level, increasing the overall chance of picking a successful tactic from the available list. (+ Monarch's Journey 100%), EU4 148/310, HOI4 30/112. High entrenchment bonuses. Like the stability ( st) command, this command does not accept a country tag as an argument. Doctrines are meant to be something you develop overtime during the war (game). Radios, Jeeps, Pontoons & other equipment used to support troops. While they can simply be added to a garrison division, most prefer to create a division template specifically for MPs. As for dispersed versus integrated, integrated is going to be better 99% of the time. "Any pro could tell you that you don't kamikaze until the final round." New comments cannot be posted and votes cannot be cast. Is it comparing each unit to all of the other elements to come up with this number or only to the line battalions perhaps? Mostly infantry and artillery . Base time to research these 1939 through 1945 techs is 127 days each. Extensive planning and preparation before engaging in battle is the key to success. Looking at integrated vs dispersed again. The Mass Mobilization branch is shorter than the others; this is because it's more of a series of stopgap measures for nations in dire straits than a real doctrine, and encourages nations to swap out of it when or if their military, technological and industrial situation improves. Republic is a form of government where power is, in contrast to a monarchy, held by a group of people. Go for modern blitzkrieg path for better offense. Even if you don't run combat support companies that would benefit from the soft attacks, increasing the organization by 20 is not insignificant. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). A nation's military is going to play a pivotal role . COA Circulars 92-385 and 2003-002 indicate that to disburse CIF, one must be a special disbursing officer or SDO. (I'm using the old classic 7+2 setup). As for dispersed versus integrated, integrated is going to be better 99% of the time. Estrogen Dominance Symptoms; Pathfinder Wrath Of The Righteous Radiance Progression; Pinocchio Monologue Shrek; Queen Elizabeth 1 Timeline Bbc; Feeling Off Balance While Walking Here are the ways you can have more operatives in Hearts of Iron IV: La Resistance: constructing your Intelligence Agency (mentioned above) = +1 . So, mobile warfare doctrine is the best if you have a large industry. Once sufficient forces have been built up and their objectives well planned out, a powerful assault cannot help but to destroy the enemy. Well, I know the recruitable population and INF width reduction parts work. The debate then shifts into the cost and effectiveness of MRA to determine whether or not one branch of a doctrine is maybe viable, when you could just take integrated and win everything. Some nations start the game with a pre-enabled army doctrine: Note: It's possible to change doctrine tree at any point, but all bonuses from previously unlocked doctrines are lost when unlocking a different doctrine tree. To use Tanks to their fullest potential they cannot be tied down supporting Infantry. SOV_nkvd_upgrade_tooltip:1 "YThe NKVD! The offensive spirit of the infantry is the decisive element of winning battles. Signal Companies add the full Initiative value to increase planning speed. It seems to me that there are many instances of bonuses to things like ORG for support companies that do not really seem to be working as stated. - Use Airland Battle if you will fight against tanks and use Sock & Awe if you will fight against infantry. Hoi4 japan surrender event Hoi4 japan surrender event. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. So, make sure to add couple of line artillery and support companies to your divisions. I found it better for minors who are too limited manpower-wise (or dealing with loads of bad terrain and infrastructure) to seriously consider 40 width for their main line divisions. Dispersed support is good if you have divisions with lots of line artillery. A side with a reconnaissance advantage initially receives a flat bonus equivalent to 5 leader skill points. Thanks for the wide assortment of tips but whats MRA. Even if you don't run combat support companies that would benefit from the soft attacks, increasing the organization by 20 is not insignificant. At least as of version 1.3, the Devs have reported[1] that attached AA can shoot down fighters, but it takes a lot of it (the example in the video showed multiple line battalions, not just a lone support company). Simply because the IA will suicide on your lines anyway, dispersed industry means better defense much sooner and you will always needs much less equipment after the first attack of the IA than before the first attack because the IA will become less and less effective due to all the losses, so you will actually needs less and less stuff. Although there are diplomacy mechanics in Hearts of Iron 4, World War II will eventually break out at some point. Most large divisions are potential candidates. There is a specific list of effects that can instantly change the game. I've come across the idea that there are 3 main phases to an operation. Soft attack allows you to shred enemy infantry units. Required fields are marked *, I will be waiting for you in our discord channel. It is the doctrine that increases army organization the most.It also reduces the time needed for planning bonuses to reach maximum. Therefore mobile warfare is the best land doctrine. All divisions have support companies: engineer, artillery, anti-tank, and anti-air. Base time to research these 1936 techs is 170 days each.
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