guilty gear strive sol matchups

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Most things Leo does round start loses to Ram's. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. How much R.I.S.C. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. The proportion of damage dealt on normal block. Slower than 5P and 5K, but hits lower to the ground. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Guilty Gear Strive originally released in June 2021 . If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Also Snail is -24 on block. What are the worst matchups in Strive at the moment? Links into 5K on hit, still combos if the first hit whiffs. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Millia bottom 3. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Sol does an uppercut followed by a fiery straight punch. Please take my money Tattie!!!!! It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. search. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Sol rushes forward low to the ground and delivers an uppercut. Shorter active window compared to the ground version. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. May's Guilty Gear Strive tier match ups. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Popularity. Either way, the opponent will be pushed away. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Sol Badguy's Guilty Gear Strive tier match ups. Vote for May's tiers . this move removes on hit. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Sol floats through the air before doing a diving punch. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . 6P the dolphin so you can use rekkas to get your hard knockdown. Loss, similar to regular strikes. Can be varied in usage. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Above her head floats a cracked yellow halo. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . How much Wall Damage is applied when the move connects on hit. Only use this if strike invincibility is desperately needed while in mid-air. An input method to perform a special move in the air as fast as possible after you leave the ground. He further explained that Ramlethal is a hard matchup . This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Tools like these provide him with a strong neutral presence. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Baiken's small stature and large buttons work well to corner Axl. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. He is described as a noble vampire samurai who wields a bloodsucking blade. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Hits twice. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Sol leans forward and slams his sword into the ground. Hits twice. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Both hits are air jump and air dash cancelable. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Character Win rate Total usage; 25 %: 16: . . This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. 23. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Ram has access to a few safe jumps making her Mortobato super easier to bait. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Here's how you can play Anji Mito in Guilty Gear Strive. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Being a former Leo player confirms my own beliefs about him. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos.

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