azur lane high efficiency combat logistics plan how to use

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In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. + numberof 25 However, it will not cost any oil to attack a node. Getting a S rank will give 1.2 XP compared to an A rank. However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. ( u Siren Rally Point: Found in Obscured zones. i EnemyDebuff The reload time of a gun is affected by the Reload stat of your ship. ( Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. ManualModifier This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. Hard Mode has a limited number of entries per day. Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. N Bing azur lane high efficiency combat logistics plan . ( {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. + random Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. AirPower ) Do all daily and weekly quests that give . = However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. 100 { SlotEfficiency ) shooting in south central los angeles today. 4564 , 123 : " - '' !"? Submarine Fleet Power + The rate at which the probability increases is dependent on the Detection stat of your ships. {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. {\displaystyle T=\mathrm {Oxygen} /10}. Torpedo FinalDamage + EnemyShipLevel 1 58 , 128 : " - 6 !! otherwise. ) However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. ?"? l This accuracy (probability of hitting) is determined by two factors: Accuracy TotalAviation On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. The maximum and current threat levels of the stage respectively. {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. ] A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. + EnemyDebuff FormationBonus Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. LevelAdvantageDamageBonus There are at least 5 types of enemy nodes that appear in the map. FormationBonus AlliedShipLevel . 1 2 Create mind maps to brainstorm and plan with your collaborators in real-time. ] ( CUSTOM ART FOR CUSTOM NEEDS. Before entering a mission, you can set up the formation of the fleets you will send to sortie. ) 2829 , 227 . Azur Lane is a new 2D-Side Scrolling game for Android and iOS. ( 1931 , : " 5 - SOLO 5, (+..?)"? Ihr Schreiner & Schlosser in Steinperf und Dillenburg + The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. SlotEfficiency When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. i blue doberman puppies. Read this wiki page for more information. Each battle in a sortie consumes 1 Ammo. You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. 1 AirPower For ease of calculation, make sure your ships do not have any equipment. + If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. = L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? + / StatBonus a ) TotalEvasion This is a tutorial about the affinity mechanic in Azur Lane. ) Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. 2 + . + c The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. 1 Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. CrashDamage due to sunken ships) encounters still remain disabled for the remainder of the sortie. + . Corresponding stat depends on which ship causes the flood. All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. The formula for this is as follows: ) l 100 Plane High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. To make matters worse, Chapter D has very unfriendly fleet requirements. + 4 LevelDifference ) This website uses cookies so that we can provide you with the best user experience possible. ( 0.05 As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. When entering a battle, an Airspace Control Value (ACV) will be displayed. 100 < 8000 + When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. ) However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. ? f HQ apologizes for the inconvenience. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. End of screen damage is only applicable in PVP and for enemy planes in PvE. Air Incapability = {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. Check the Meowfficer page for more info. 1.3 {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. 4891 , : " - (*Eng) 2022 1? The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. ( Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). 1 0.8 The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. LevelAdvantageDamageBonus 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. . 409 , 8 : " - ! + Attacking a node will cost the sub fleet one ammo. + + On the plus side, they require much less of your attention. 4615 , 126 : "led - LED ? While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. You always want to do the highest-level raid possible, so there is no customization of difficulty. + NumberOfAAGuns i 5 ) TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. The BaseAmbushRate for a fleet is a theoretical value. : " - ? "? The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. ) N The damage per instance of Anti-Air fire is affected by the AA stat of your ships. Hard Mode rewards Retrofit Blueprints and Core Data. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. Reload Other skills are generally probability based, except for a few special skills that trigger based on special conditions. 10 ( . ! 100 If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. StatBonus [ 2251 , 227 . //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? 4140 , 7861 : " - !"? Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. 196 , : " - \" ?\" , \" \""? 100 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. . The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! 327 , 166 : " - [] ep.1) ? , | [ Ep.99] , | ? + Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. ( Air Supremacy + ) Larger normal fleets give extra XP. DamageBonus ) DamageBonus {\displaystyle 1} As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. Its quite an issue for Ironblood fleet, rather. azur lane high efficiency combat logistics plan how to use. After starting any given map, you have 12 hours to complete it. The Rec. The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. 1 How do you get the combat data pack in Azur Lane? Moving to this point and occupying will destroy it. 1 Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. 0.5 NumberOfAAGuns ( FleetMovement X Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). In this range they gain a +20% bonus to sortie XP. Or, the player could retreat, leaving the enemy fleet intact. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. Equipment The possibility of getting gold SG Radar design drops are helpful as well. ) % 1 30 , , ! | 20 / Kbs 2022.02.24. Please enable JavaScript or switch to a supported browser to continue using twitter.com. ] 1 ( | 50 248 , Bj | ! LoadDamage ( 3214 , 229 : " 3 - 3 Q\u0026A l ? On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. Level increases from DD, CL, CA/CB, to BB guns. Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. 2 Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. cooldown Azur Lane () is a Chinese mobile game developed by . ( azur lane high efficiency combat logistics plan . y ( However, it does take the most attention of all sources of XP. + You can take advantage of this and plan your route if needed. g Damage formula is as follows: . For rate of fire, take the reciprocal of the calculated time interval. And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. 100 This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: + ! o EXP gained from the Dorm increases with level. + ACVBonus ( . + Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. 1 {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: N Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. + For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. 1 e Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. AlliedShipLevel 25 100 + It should be noted that there are special cases when it comes to fire stacking. There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. + patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . The formula for this is as follows: You can lower the enemy's effective Airspace Control by increasing your total AA stat. [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! random = range 100 StatBonus Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. , | .. 123 , | [] , | ! Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. ) FloodDamage EnemyAirDamageResistance + To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. CorrespondingStat When applying fires of the same BurnIDs, it would refresh or replace the existing fire. = = Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. { + + | __ 437 . While active, this will spawn enemy fleets. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. 100 ) = Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. random FinalDamage Harder enemies usually give more XP. 50 1 0.5 ( . You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. 3037 , 123 : "bj - - !"? MapSurveyValue i . FinalDamage < When this value is reduced mid-sortie under the required value (ex. LevelAdvantageDamageBonus Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). The amount of damage dealt to a node can be calculated by this formula: 1898 , 250 : " - ? CriticalBit After the upcoming maintenance, new missions will be added for Rookie Training related to PR1.

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